IDLE Animal Anatomy

IDLE Animal Anatomy

A colorful clicker simulator in which you yourself can grow a living creature cell by cell! Watch how organs, bones and skin grow! Feel like a real scientist by becoming a pet creator!

Instructions for Mastering IDLE Animal Anatomy

The goal of the game is to create an animal, cell by cell.
In the center of the screen is a model of your creation. Cells accumulate in a certain amount per second, depending on the pumping of improvements, for each click on the "cell" button, or are bought for virtual currency, and they can also be extracted by clicking on the cell. Don't forget to upgrade the features in the game!

Why Play This Game

Have you always dreamed of raising an animal with your own hands? Feel like a scientist in this game and grow your favorite pet cage by cage right on your device!

In this game
- a lot of interesting facts about animals
- learn how the internal organs of animals and humans look like
- can you raise cute animals
- plunge into anatomy like a real scientist.Grow all the living creatures from the collection!

What engine was employed to build this game?

The game development framework used for this game is Javascript.

Who produced this game?

This game was created by AA2G1.

Can the game be played on mobile devices without issues?

Yes, IDLE Animal Anatomy will run smoothly on a mobile device.

Under which genre does this game fall?

Based on its genre, this game is Educational, Simulation.

Which age groups are the game intended for?

The game is aimed at the Young Adults age demographic.

Which gender is this game directed at?

The game is primarily intended for Male & Female players.

Does the game involve blood in any way?

No, blood is not featured in any way during gameplay in IDLE Animal Anatomy.

Does the game contain violent or cruel content?

No, IDLE Animal Anatomy does not feature any form of malicious behavior or violence.

Is this game safe for young players?

Yes, IDLE Animal Anatomy would be appropriate for children to engage with.
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